Oops i figured out my problem lol.
final code:
Code:onClipEvent (press) { this.gotoandplay(3){ } this.startdrag(false, 0, 0, stage.width, stage.height); } onClipEvent (releaseoutside) { this.stopdrag(); } onClipEvent (release) { this.stopdrag(); } onClipEvent (release) { this.gotoandstop(1) } }





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