or you can use onClipevent on the mc
onClipEvent(mouseDown)
{
for (var cn = 0; cn<31; cn++)
{
if(this['Tile'+cn].hitTest(this._xmouse, this._ymouse))
{
this.tileTouch ++;
}
}
same difference
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Thread: Help please w/Taipei-type gameThreaded View
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