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Qwaizang:syntax_entity_
Least Memory: Bitmaps or Traced Bitmaps?
Hey everybody,
I need to use alot of sprite frames for my project. Would it be wiser to trace the bitmap and use vector equivelants of the animation (pixel-accurate drawings) or vector masks over the actual bitmap?
If I use bitmaps, how can I use large bitmaps that are repositioned in each frame to reveal a region without dealing with slowdown? Do I have to use a large amount of bitmaps, one for each frame, to avoid this?
I'm thinking of major lag during rotation, etc.
Thanks,
+Q__
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