Hey everybody,

I need to use alot of sprite frames for my project. Would it be wiser to trace the bitmap and use vector equivelants of the animation (pixel-accurate drawings) or vector masks over the actual bitmap?

If I use bitmaps, how can I use large bitmaps that are repositioned in each frame to reveal a region without dealing with slowdown? Do I have to use a large amount of bitmaps, one for each frame, to avoid this?

I'm thinking of major lag during rotation, etc.
Thanks,
+Q__