as you can see i want my character to face the direction hes moving:
but what would be the best method for ajusting the rotation to say 45 degrees when my character moves up and left at the same time?Code:if (Key.isDown(Key.UP)) { h._rotation = 90; h._y -= speed; } if (Key.isDown(Key.DOWN)) { h._rotation = 270; h._y += speed; } if (Key.isDown(Key.LEFT)) { h._rotation = 0; h._x -= speed; } if (Key.isDown(Key.RIGHT)) { h._rotation = 180; h._x += speed; }




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