|
-
Thanks for the feedback so far.
There seems to be an overwhelming majority that the game is too slow paced for a racing game. We have actually increased the engine power and reduced rolling resistance friction too before releasing this, so the other day it was much slower! One of the more challenging problems is to keep the collisions from breaking down at such high speeds. With flash, we simply don't have the luxury of recursively searching back through time to find a more exact collision time. Increasing the velocity of cars would sacrifice some of the stability and collisions would "pop" at lot more. Won't stop me from trying to tweak it to go faster though 
Also remember that the track is very bare at the moment, so not much sense of speed is given. We looked carefully at posts such as the What Makes a Racing Game Great? thread while we brainstormed for this game, and took a lot from them. One that struck us was that green grass and grey road are boring. Because we only have a simple test track that's all we have, but in the future we will be adding more for the eye to see to give a sense of speed 
For now though, just be thankful we gave you a slightly faster car than the AI for a fighting chance 
 Originally Posted by nGFX
i'm stuck on the title screen ... damn.
 Originally Posted by chriserrorplain
stuck on the title screen too
D'oh! Sorry about this guys. I'm not sure what's wrong at the moment. Could I ask what browsers you tried in? We originally had a similar problem with Internet Explorer doing things wrong ( as always ), but thought we had fixed that. We seemed to get it to work ok for us in IE6 eventually.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|