I have been messing about with this for some time now, and I can't get it to work. The effect I want is an mc that rotates to point towards a point on the stage. This is easy using Math.atan2 like this:
Code:
	xd = _root._xmouse-_x;
	yd = _root._ymouse-_y;
	_rotation= Math.atan2(yd, xd)/toRad;
The effect I want is for the mc to rotate slowly (at constant speed) towards that point, taking the shortest route. You might think this is easy, but when the mc (mouse in this case) is in a certain direction the mc rotates the longer way towards it, instead of the shortest.

Has anyone got code that can make the effect? I'm almost giving up.