|
-
Hsalf
[Help]: (3D) Isometric Game
Hey everyone, I'm new here but I was wondering if anyone could give me some help here.
What I'm trying to do it create is an isometric game that has height in it for sort of a fake 3d effect. Here's an example of what it might look like (the bricks I made are kinda crappy but you get the idea):
http://img198.imageshack.us/img198/5928/3diso1jf.jpg
For that particular map, the code would look something like:
Code:
NOTHING = 0;
BLOCK = 1;
FLAT_TILE = 2;
RAMP_NE = 3;
RAMP_SE = 4;
STAIR_NE = 5;
STAIR_SE = 6;
map =
[
[[2,1,1,1],
[2,1,1,1],
[2,1,1,1],
[2,2,6,4]],
[[0,3,1,1],
[0,5,1,1],
[0,0,0,0],
[0,0,0,0]],
[[0,0,5,1],
[0,0,0,4],
[0,0,0,0],
[0,0,0,0]]
]
Anyway, I was just wondering if anyone tried anything like this before and if they had any example code or any advice or tips they can give. (By the way, I read tonypa's tutorials on isometrics already, great tutorials tonypa!)
To narrow it down a bit more, the main thing that I'm trying to do right now is write a function to place the tiles I have in a map (like the one above). Any help would be greatly appreciated 
*EDIT* I was looking around the forums and I saw this post:
http://www.flashkit.com/board/showth...&highlight=iso
That is somewhat what I'm trying to do (although, the person making that game hasn't added the height thing yet), so I guess that might give you a better idea.
Last edited by Muta; 04-25-2006 at 07:14 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|