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I have been using code similar to this...
Here it is :
stop();
var nDelayID:Number = setInterval(this, "pause", 800);
// eg where 4000 is 4000 milliseconds
function pause():Void {
clearInterval(nDelayID);
play();
// or nextFrame();
}
My problem is, when someone clicks on a button that jumps through the timeline, the pause function halves in actual pause time.
For example where I paused for 6 seconds now pauses for around 3?
The code looks almost identical.. Unfortunately, I cannot send the .FLA
The problem I have is I am using the pauses throughout a fairly large timeline..
My code should clear out any previous pauses.. but the problem is they get faster not doubling up..?!!?!?
Any help/advice much appreciated..
Thanks in advance.
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