Code:
setInterval(this, "Main", 25);
function Main() {
	Bug._x += 1;
	updateAfterEvent();
}
My frame rate is "1", but to me that should run every 25 ms (Aproximatly as fast as a SWF at 40 FPS), and the updateAfterEvent should display is every time is run (Not after each frame). So why is it that if i set the frame rate higher "Bug" seems to get a boost of speed?

This experiment has no practicle reason, just for a learning experiance and maby for aid in some other useless experiments.