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Thread: [F8] Volocity

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    XRave tongxn's Avatar
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    [F8] Volocity

    Hello and sorry for the many questions

    Now before I propose this question I dont want to mess volocity up with Gravity or any Attractive force

    If I had a cannon which shoots very HEAVY stuff (forexample a BowlingBall whch dont bounce), the BB will eventually fall down.

    Picture 1 is a example of GRAVITY
    Picture 2 is an example of VOLOCITY

    now Im trying to know how to set the VOLOCITY with the GRAVITY, coz gravity alone has a thousand different volocities involved (according to PIc1) while volocity alone has a infinitive number of gravity lines involved.

    Now I typed this much of infomation I forgot what the question is.... er..
    How can you set volocity of the cannon to shoot the cannonball alone the VOLOCITY circle, however following the GRAVITY line?
    I mean I seen complicated Math like this which takes your brain away and dump it in the dump...

    <TONGXN>
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    When you actually know what "OMG I have so much homework!" means, you won't want to be me.
    Xrave

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