Code:
onClipEvent (load) {
	for (var i = 0; i<=5; i++) {
		_root["fly_"+i].splat = false;
	}
}
on (press) {
	Mouse.hide();
	startDrag(this, true);
	this.onMouseMove = function() {
		for (var i = 0; i<=5; i++) {
			if (_root.fly_swatter.mesh.hitTest(_root["fly_"+i]) && _root["fly_"+i].splat == false) {
				_root.fly_swatter.gotoAndPlay("swat");
				_root["fly_"+i].splat = true;
				_root["fly_"+i].fly2.gotoAndStop("splat");
			}
		}
	};
}
on (release) {
	stopDrag();
	this.onMouseMove = undefined;
}