Code:onClipEvent (load) { for (var i = 0; i<=5; i++) { _root["fly_"+i].splat = false; } } on (press) { Mouse.hide(); startDrag(this, true); this.onMouseMove = function() { for (var i = 0; i<=5; i++) { if (_root.fly_swatter.mesh.hitTest(_root["fly_"+i]) && _root["fly_"+i].splat == false) { _root.fly_swatter.gotoAndPlay("swat"); _root["fly_"+i].splat = true; _root["fly_"+i].fly2.gotoAndStop("splat"); } } }; } on (release) { stopDrag(); this.onMouseMove = undefined; }




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