Previously I coded in AS2 now I'm trying to make the switch to AS3. I checked out the migration doc but am still stumped on this one,
file: graphics_c.as
AS3:
Code:
package{
	import flash.display.DisplayObject;
        import flash.display.Graphics;
        import flash.display.Shape;
        import flash.display.Sprite;

	public class graphics_c extends Sprite {
		private var color:uint = 0x000000;
    	private var thick:uint = 1;
		private var fill:uint = 0xFEC878;
		public function graphics_c(){}
	
		public function fillCircle(x:int,y:int,r:uint):void {
			var child:Shape = new Shape();
	    	child.graphics.beginFill(fill);
        	child.graphics.lineStyle(thick, color);
       	    child.graphics.drawCircle(x, y, r);
       	    child.graphics.endFill();
            addChild(child);
		}
		public function polygon(arr:Array):void {
			var child:Shape = new Shape();
			child.graphics.lineStyle(thick, color);
			child.graphics.moveTo(arr[0], arr[1]);
			child.graphics.beginFill(fill);
			for (var i = 0; i<arr.length; i += 2) {
				if (i == 0) {
					child.moveTo(arr[i], arr[i+1]);
				} else {
					child.lineTo(arr[i], arr[i+1]);
					if (i == 6 || i == 2) {
						child.lineStyle(thick, color, 0);
					} else {
						child.lineStyle(thick, color);
					}
				}
			}
			child.graphics.endFill();
			addChild(child);
		}
	}
}
'uint' stands for unsigned integer and they use it in the docs. This is the error I'm getting for the polygon function:
Code:
ReferenceError: Error #1069: Property moveTo not found on flash.display.Shape and there is no default value.
	at graphics_c/polygon()
	at Timeline0_8c923c31f95ac242a5edb0f9f206ae/::frame1()
see working code in AS2 below...
file: graphics_c.as
AS2:
Code:
class graphics_c extends MovieClip {
	var mc;
	var color:String;
	var thick:Number;
	var fill:String;
	public function graphics_c(depth:Number) {
		mc = _root.createEmptyMovieClip("test1", depth);
		color = "0x000000";
		thick = 1;
		fill = "0xFEC878";
	}
	public function fillCircle(r:Number, x:Number, y:Number) {
		var styleMaker:Number = 22.5;
		mc.moveTo(x+r, y);
		mc.lineStyle(thick, color);
		mc.beginFill(fill);
		var style:Number = Math.tan(styleMaker*Math.PI/180);
		for (var angle:Number = 45; angle<=360; angle += 45) {
			var endX:Number = r*Math.cos(angle*Math.PI/180);
			var endY:Number = r*Math.sin(angle*Math.PI/180);
			var cX:Number = endX+r*style*Math.cos((angle-90)*Math.PI/180);
			var cY:Number = endY+r*style*Math.sin((angle-90)*Math.PI/180);
			mc.curveTo(cX+x, cY+y, endX+x, endY+y);
		}
		mc.endFill();
	}
	public function polygon(mc, arr:Array) {
		var len = arguments.length;
		mc.lineStyle(thick, color);
		mc.beginFill(fill);
		for (var i = 0; i<arr.length; i += 2) {
			if (i == 0) {
				mc.moveTo(arr[i], arr[i+1]);
			} else {
				mc.lineTo(arr[i], arr[i+1]);
				if (i == 6 || i == 2) {
					mc.lineStyle(thick, color, 0);
				} else {
					mc.lineStyle(thick, color);
				}
			}
		}
		mc.endFill();
		return mc;
	}
}
file: graphics.fla
script in actions frame
Code:
var gfx:graphics_c = new graphics_c();
var arr:Array = new Array(0,0,0,50,50,50,50,0);
gfx.fillCircle(0,0,10);
gfx.polygon(arr);
Anyone with solutions or their own AS2-AS3 migration trouble please post below... that way we'll get a collection of known issues.
Thanks,

Xploder