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How to reverse a motion script
As an example, in Swishmax, I
create text,
add a motion effect,
convert it to a sprite,
name the sprite "test"
open the sprite,
put a "forward" label at the
beginning of the timeline,
put a "reverse" label at the
end of the timeline,
at the scene level I insert
the following code:
onClipEvent (enterFrame) {
if (test.mode == "reverse") {
test.prevFrame();
} else {
test.nextFrame();
}
}
and the effect plays until the
label "reverse" is encountered
in the timeline at which point
the effect plays in reverse back
to the "forward" label in the
timeline.
I'd like to accomplish the exact
same thing in KoolMoves.
It may or may not require
actionscript to accomplish
the same thing in Kool Moves,
but, I've yet to be able to figure
it out.
For example, adding text and
applying the "Blinds" motion script.
Anyone?
Last edited by dinkledorf; 09-13-2006 at 11:20 PM.
Reason: because
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