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Please, Call Me Bob
seems to run perfectly fine for me, as for solving your 2 hits in one problem, it seems to me that you could run a script to check which targets the mouse hits, then compare there layer values, and then figure out using some other coding...err, let's see if i can write it down correctly
Code:
foo = 0;
layervalue = -100000000;
hit = nothing;
while(foo<targetsonscreen)(
if(keyIsDown(1))( if(Math.sqrt(Math.pow(_xmouse-this["mc"+foo]._x,2)+Marg.pow(_ymouse-this["mc"+foo]._y,2)( if(this["mc"+foo]._layer>layervalue)( layervalue = this["mc"+foo]._layer;
hit = "this["mc"+foo]";
);
);
);
foo++
);
<do whatever>
that's an example of my idea, and if it's correct, it would have the name of the hit target stored in the variable "hit", so... does it work?
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