I'm just wondering how many ifs people use before they use switch instead. I have an old tile game that I'm redoing the engine on now that I'm more experienced, and I have to test for 12 different tiles with a movement in each direction. So what's the max ifs you should have before a switch is more effecient, three, four? Also, would it matter what kind of coding your putting inside of the cases to determine what would be better?