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    Senior Member ozmic66's Avatar
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    New Kind of Physics Object

    A few days ago Raigan (of metanet) was kind enough to introduce a new topic in the Fisix Engine forum.

    Using the methods described in this paper:
    http://graphics.ethz.ch/~brunoh/down...ions_SIG05.pdf

    You can create an object out of particles but instead of having to use A LOT of constraints to keep the object together, this method just keeps them together without the need for a single constraints. And also, unlike constraints, the objects can have any shape and they will never lose it (unlike mass spring objects where particles can flip over to the other side)

    So you can effortlessly create any shape, concave, convex, long and narrow, fat, everything works the same, and is always stable.. it's quite magical really

    Here's a demo, it constructs a random shape using circles and wheels, and uses NO constraints
    http://www.fisixengine.com/demos/demotest2.html

    Oh, and yea, using this method you can also set a softness value which will make the objects more/less rigid

    Soon enough you'll be able to play around with this in the Fisix Engine
    Last edited by ozmic66; 01-07-2007 at 03:23 PM.
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