Don't hurt yourself laughing at me, but is it possible to use a local and remote SharedObject to build the network protocol of a LAN game?
The game would send integers and 32bit color values, small stuff like that. The values passed would be read from the remote SharedObject and all movies connected to that SharedObject would update their game states according to the information.
The remote SharedObject would merely hold small bits of information, while the SWF of the game would use those bits to puppet function calls that would make action in the game happen.
Feasible, or no? I'm only shooting for a max of 8 players, nothing bigger.




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