No, I'm not asking how you do them, but I do have a game prototype that uses them that I'm looking for feedback on

I've gotten complaints about the acceleration being hard to control, so the knobs on the front page are there to control that (default settings:1, 4th box)

Like my last game, Valo, the music is procedurally generated based on the player's actions. Although I'm not done working on the sound and such so far.

Up = repel
Down = attractx2
both = glide

get the small yellow planets to "beat" the level.

If you click "credits" you can experiment with an early level editor if you wish, tutorial does nothing

http://ian.janasnyder.com/planets.htm



Keep, in mind, this is nowhere near complete, I'm looking for feedback for a concept, rather than for a game.

Thanks!