I was extremely bored today so I decided that I would work on a mini game. The reason being was because I have come to realise that every game idea I work on is massive and takes ages to finish. I never work on anything small. So i decided while working on my line of defense game, I'll try to make a couple of mini games just to keep me sane. I based this game on an experiment I did the other day which I posted on my blog .

The idea of the game is to cause an explosion amongst the balls on which you get scored on. Each level you get quota you need to beat, and more balls to cause more mayhem. Your blast radius also expands with each level.

One thing I need to fix up, other then the graphics and sounds is the scoring system.

How it works at the moment is the stage is broken up into 10 zones, each ball when it reaches its maximum height calculates its score. The calculation consists of the zone score * the balls weight. Each ball has a weight between 1 - 4. Now that part of the scoring works fine. But the quota is where the problem is at. How it works is I calculate the average possible score for the 3rd zone based on a ball of the weight of 2 and divide that by 2.

So say if there is 10 balls on the screen I base it on 10 balls of weight 2 in the 3rd Zone which scores 15 points. So quota of 300 / 2.

Does anyone have any recommendations on formula that might work better. I know its hard without seeing the game code. I think I want to involve the blast radius but not sure in what way. Think the bigger it gets the bigger the quota gets.

Ow and doe's anyone have any ideas on how to make this game fun to play

Well anyway enough rant from me here's a link to the game post.

Ball Blast