sorry if this is bumping the thread but i havent went on very much but anyways, my new errors...
1.
okay.. i put lifeboss1 -= 3 into the weapon's MC
i also put: set(lifeboss1, 200); into the beggining of the boss's first frame of the MC
and i put: if (lifeboss1 == 0) {gotoAndStop (1222)} frames where the boss is in the screen.
so far it doesnt work
NOTE: -frame 1222 is the shop.
-lifeboss1 is the variable for BOSS1's health
2.
for the life i put:
into the the player's LIFE frames.Code:set(life, 10); if (life == 0) { gotoAndStop("2", 1); }
and i put:
into the player's MCCode:_root.dead = Number(_root.dead)+1; _root.score = 0; _root.HEALTH.Play(); life -= 1
same as the last, didnt work...
NOTE:
-life is the variable for the player's health
-HEALTH is the MC that keeps track of your lives/life nad will go down everytime your hit and up everytime you get lives
3.
could you add code to that?(the exact)
NOTE:
-"The-Gun" is called, beam
-and i use _root.score to calculate the score
4.
ERROR: Statement must appear within on/onClipEvent handlerCode:if (beam1 == 1) {onClipEvent (load) { beamMoveSpeed = 25; this._x = _root.player._x+30; this._y = _root.player._y; } onClipEvent (enterFrame) { this._x += beamMoveSpeed; if (this._x>600) { this.removeMovieClip(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY1)) { _root.ENEMY1.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY2)) { _root.ENEMY2.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY3)) { _root.ENEMY3.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY4)) { _root.ENEMY4.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY5)) { _root.ENEMY5.Play(); } } onClipEvent (enterFrame) { if (this.hitTest(_root.BOSS1)) { _root.BOSS1.Play(); Play(); Play(); lifeboss1 -= 3 } } onClipEvent (enterFrame) { if (this.hitTest(_root.BOSS1)) { _root.BOSSHEALTH1.Play(); Play(); Play(); } } }
i put: if (beam1 == 1) {...}
there because, the variable: beam1 is set to 0, so when you actually buy the weapon, beam1 will add 1. causing the statement true.
but because of the error, it wont work...
NOTE: -beam1 refers to the weapon's MC's variable (hope i said that right)
P.S. i added the NOTES to help understand the questions.




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