Having a little bit of trouble getting a hittest to work correctly. In my game, guys pop up and you try to shoot at them. Each guy has 3 parts, his head, his body, and his legs, which each give the player a different amount of points. To work with this, I made three transparent movieclips inside of each baddy and gave them the names, head, body, legs, respectively. This works perfectly. However, one of the locations the baddies appear in is behind a building. It's scale is decreased to 30 and the baddies parent mc has a motion tween, which makes the baddy up and over the top of the building. It is during this slide, that everything goes screwy. It appears that the hittest doesn't come along for the slide, but the graphics do (I made the graphics non-transparent to test this), so that in order to hit the baddy, I have to shoot 50 pixels beneath him. Anybody know of a problem between shape hitTest and scaling or tweening?