I have done tutorials, I have written my own code, and I am making a small tile based game.

basically I am using tiles to create the maps of the "world" (a room as it were) and I have all that done. I have done corner detection, built my maps and tile sets and I have built my character.

What I am attempting to do now is have something work other than the character moving around the room I mapped. I have another MC named moveME and I want the character to be able to push it around the room when he walks "into" it.

Currently the character is on level 10000 and the moveMe MC is on 9999 (I don't think this matters.)

I just can't seem to get anything working that will make him move the MC. I can place it on stage on top of the map (using same code as placing character on map). but then I am stuck.

I have searched for 4 days here at FK, google, adobe livedocs, and various other sites.

Nothing I have found seems to work so far, so I am looking for either ideas, code snippets or new search terms. Anyone have any ideas?

Secondary to that I have forseen another problem. The map is generated with code, and I want to swap tiles when the moveMe is moved over certain ones. do I need to do anything special for this to happen? The map tile and the swap to tile are in the same tile set, so I am *thinking* I can just swap keyframe IDs with a hit test or something. Ideas on this one are helpful as well!

Thanks for looking!

~MoN