Sorry for multiple postage but I need this issue clearing up.
To recreate my issue, create a document class with this code:
This works fine and creates 9000 BitmapData objects.Code:package { // import flash.display.Sprite import flash.display.BitmapData; // public class main extends Sprite { // var allData:Array = new Array(); // public function main() { var n:int; for (n=0;n<9000;n++) { var colour:int = Math.round(Math.random()*0xFFFFFF); var myBD:BitmapData = new BitmapData(2, 2, false, colour); allData[n] = myBD; } } } }
However, if you change the loop size to 10000(BEWARE - THIS MAY CRASH FLASH ENTIRELY), you will get an Invalid BitmapData error and sometimes (for me anyway) Flash will continually display dialog boxes the content of which I cannot actually see (might be a Vista thing) or just irrevocably crash.
Note:all of the code is important - if you comment out the line which assigns the data to the array everything seems to work fine. I've never been more confused...
Anyone got any ideas?




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