Hey all. Got a tricky question. Say I have two points and one point was say... a cannon in a game. The cannon has limited power, and can only shoot so high and so far. I'm trying to think of a way that I could manage to check and see if a shot can reach a specific point, and also how I calculate the formula the make a bullet how the path to the target? I mean if the point is too far or too high from the cannon, obviously the cannon wouldn't be able to hit it, and I'd rather disallow the cannon from firing at all than to fire and miss. Any ideas? Is this using Bezier Curves?