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Thread: [ALPHA] Parallax - Space shooter RPG Development

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    Senior Member PRadvan's Avatar
    Join Date
    Dec 2004
    Location
    NYC
    Posts
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    [ALPHA] Parallax - Space shooter RPG Development

    My short term goal is to create a simple space shooter with RPG elements.

    I have spent the last 2 months working on my game engine, a few hours a night. I think I've reached the point where I could start getting some feedback on how it plays.

    Link
    http://www.philip-radvan.com/paralla...llax_v043.html
    Arrow keys - move
    Left click - shoot
    Circle around player is the weapon range

    Feedback
    How is the performance?
    Is this type of game fun?
    Am I the only one in to space RPGs?
    Is this game too complicated for someone to play in browser?
    What features would you like to see?

    Screenshot


    Planned Features
    Galaxy Map - Allows player to travel to different zones.
    Zones - Zones will feature different enemies, missions, etc
    Missions - Sends player on a mission in a specific zone to kill or collect something
    Ship - Player will be able to buy better ships with more equipment slots
    Equipment - Player will be able to get upgraded ship equipment from loot drops or vendor

    To Do List
    -Interchangeable ship equipment
    -Shields
    -if enemy within followRange, follow player
    -Fix PlayerTracker - stops working next to edge of map
    -Fix ghost enemy ship (can't shoot it)
    -UI Screens
    -Preloader

    KNOWN BUGS
    -Going to the edge of the map screws up player tracking, resulting in weird enemy ai/enemies not appearing
    -some enemies disappear
    -unable to pick up some loot

    If you're curious, you can see previous game engine builds and how the game has changed. Link is in my sig.
    For example, version 4.1 had projectile bullets but it lagged the game to hell.
    Last edited by PRadvan; 02-18-2008 at 11:39 AM.

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