I added a addEventListener inside of one of my functions
but i want to get something really specific but nor really sure how this works
Code:private function bitmapLoader(ImageTxt, Image_x, Image_y ) { var loader:Loader = new Loader(); var urlReq:URLRequest = new URLRequest("images/category/"+ImageTxt); loader.load(urlReq); loader.x= Image_x; loader.y= Image_y+20; addChild(loader); var container:Sprite = new Sprite(); addChild(container); var rect:Sprite = new Sprite(); rect.graphics.lineStyle(0); rect.graphics.beginFill(0xFF0000); rect.graphics.drawRect(Image_x, Image_y+20, 100, 75); rect.graphics.endFill(); container.addChild(rect); rect.addEventListener("click", onClick); // THIS CALLS THE FUNCTION CALLED onClick rect.buttonMode = true; rect.addChild(loader); rect.filters = [ new DropShadowFilter() ]; }
Code:private function onClick(myText):void { trace(myText); // RETURNS [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=57 localY=22 stageX=197 stageY=137 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] // I would like it to be more like Image1.jpg }




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