I'm curious how I would make something like an octopus or squid with arms made up of several elements, but moving in specified patterns.
I understand that the "arm" would have different states that it would step into, depending on the scenario. I also understand that it would take something involving kinematics (inverse or forward, I assume) to piece an "arm" together.
What I'm having problems understanding is how to create these movements via actionscript. Exactly what will tell the "arm" how to move? I know that sin and cos can be used to create something like a wave effect, but what about REALLY specific movements (the arm pulls back and then snaps toward the player)?
Here's an example of what I'm trying to describe:
http://youtube.com/watch?v=PdZ3tyW2QfI&feature=related
Right about the 3:30 mark.
How would YOU implement such a behavior?




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