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Unregistered User
This paragraph is to dnalogic: I appreciate what you do there with your sorta 3D game and while its an exceptional achievment for being done in flash i feel like the same game in 2D or more 2D like perspective would have way less control issues (which you can of course reduce with auto aiming, lock on, bigger hit areas for enemies etc) and yes, you could focus more energy/time on the gameplay as you said yourself. Besides that i don´t get why someone would work on a sorta 3d game like this in flash at all besides the pure point of getting praised for the achievment made for flash terms.
aha! but you havent seen the same vision i have :-)
i certainly am not doing it for praise though!! if that was the case then i'd put out all my source code, and get more praise!!
but nooohhhh.
im doing it because of exactly this reason that this thread is about. crappy 3d games.
i want to make a cool kick ass 3d beat-em up. my attempt so far is way short of what id want it to be like. i want a 3d roaming "streets of rage", and i dont want to just remake streets of rage, because it isnt exciting for me to play anymore.
i want to play a great 3d thing, and so im trying to make one. i would use c++ or something, except that the game is part of a larger concept, and c++ games cant be played on peoples browsers.
so. i am stuck with flash and its hoop jumping as3 requirements, to get its browser penetration. the reason i put the demo up is to get comments like the ones i have - which are about its short-comings and control issues. (it had not occured to me that the controls are rubbish, for example, and thats something for me to change before it goes live).
i have invested way too much time in making all those little characters animations for it to be just a graphics demo.
i am attempting to solve a problem (in part: the lack of an online 3d 'streets of rage' style beat-em up) and flash was the most sensible tool for me to use in my opinion.
if i really wanted praise for making a cool game, then i would have posted it on several forums, in its uncomplete state. or id ditch the fighting thing and use the engine to make a solid 3d driving game, which would be simpler than all this hit combo stuff.
But yeah, sorry that´s just my personal view on it,as i said its an exceptional achievment for beeing made in flash
hahaa! token compliment!
but, thank you :-)
oh but hey...
3d driving games. WAAAAAY better than 2d equivallents.
even 'Hard Driving' arcade game was fun.
i went to a computer graphics demo fair thing once, and there was a stand with a 3d game like duke-nukem. the guy had a 3d viewing goggle headset and wii style controller, the idea being that you can really be immersed in the game and your movements set the direction. it looked really smooth. so i waited for him to finish demoing it and had a go.
when i put on the goggles i didnt have a clue what was going on. it was a big mess. my character crashed into all the walls in a lopsided kind of way and got stuck in a corner spinning around. at which point the guy took the goggles away from me quickly as i was making his product look bad.
*******!
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