Right now I'm making a game where I have a scenario that is a bit big, at least more than 2800 pixels that is the limit for filters as far as I know. I have a movieclip with a filter applied and because of the size it's not displayed. I have realized about 2 options here. The first is to divide the mc by areas, having each area into a frame of the movieclip, and depending which part of the mc has to be shown on screen it goes to a certain frame. This way the width of the mc keeps below the 2800. I have done this placing some invisible mc's that check if they hit the main player to go to the respective frame.

The second option is easier but I don't know if it's faster (I guess it's not). It's just making smaller mc's into the main one with filters applied to each. A bit simple. Now my question is which way is faster when running the game?

Thanks in advance to any advice!