http://media.ds.ign.com/media/143/14304256/vids_1.html

To sum up for those to lazy to click the link, it a game where you write down any word, any word at all, and the game will draw it in the game world and you can use it to help you solve the puzzle. Talk about a god game!

Anyway, I think this presents a really interesting challenge from a game design point of view, how do you even begin to make an adequate system for so many possibilities of interactions? How would YOU do it?


I'd probably just go the lazy route and make some kind of editor where the user could make any object that wasn't already in the game.


My question is, if you write down something like "for(n=0;n<n+1;n++)" will the game break itself