Hey guys,

Let's say I have a sprite that I want to "ease" to a target
Code:
sprite.x += ( target.x -sprite.x ) *0.9;
What I can't get my head around is how to do this while being
frame-independent. This will obviously not work since it will
change the fraction
Code:
sprite.x += ( target.x -sprite.x ) *0.9 *deltaTime;
Help?!