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Thread: Eye and Mouse experiment

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  1. #1
    the cheesy child bounceboy's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    323

    Eye and Mouse experiment

    I am making one of those things where there's an eye and it is looking at where ever the mouse is.

    the making the code isn't a problem...

    here it is:

    onEnterFrame = function(){
    a1 = eye._y-_ymouse;
    b1 = eye._x-_xmouse;
    angleA1 = Math.atan2(a1, b1);
    degrees = angleA1/(Math.PI/180);
    setProperty ("eye", _rotation, degrees);
    }

    i have attempted heaps of times to make it so that instead of having instance names, i can put the code in the movieclip and i won't have to use any instance names.

    the reason i want to do this is i will make a whole crowd follow the mouse with their eyes, possibly for the background of a game or even a big part of the game.

    anyway if somebody could help me i would really appreciate it and stuff!!!


    thank you to anybody who helps!!!


    EDIT: wow i have already solved this problem.... look at my code and feel free to use it!

    onClipEvent (enterFrame) {
    a1 = this._y-_root._ymouse;
    b1 = this._x-_root._xmouse;
    angleA1 = Math.atan2(a1, b1);
    degrees = angleA1/(Math.PI/180);
    this._rotation = degrees;
    }

    you have to make an eye that is a normal circle and the eye has to be originally facing left in the movieclip.
    Last edited by bounceboy; 03-28-2009 at 04:15 PM.

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