Normally I'd try to find my problem as I'm sure it's been solved before, but I don't know what to search for in this case.

I'm finishing my first big game and when you get a game over, i use a simple gotoAndStop() function to return to the first frame. It sends the user back to the first frame, but all the 546543218 textures that were called using attachMovie(), and other things I changed don't change back. Is there a way to return everything to the status it was when the game loaded?

Maybe some function that reloads the game completely? That would work for me.

Thanks in advance.