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Flash GFL V0.0.0.1 (Beta 1)
About:
Flash GFL is a game programming library (GFL = General Functions Library) created for Flash using ActionScript 3.0. It features many functions that you can use to do several general things you might need. I hope people will use it to create better games with AS3. AS3 frighten many AS2 users by the complexity of the rewritten language and cause them to stick with AS2. This library will not only make programming in AS3 easier, it'll also encourage programmers to switch to AS3.
Instructions:
To use Flash GFL, import a "package" by putting this in the first frame:
include "Flash GFL/Math related.as";
That code imports the math package. You can import the other packages as well to get more functionality.
Note, though, that the "include" statement only directly copies code from the file to the frame in which the statement is used. So, if you'll want to use the math package in a certain movieclip, you'll have to import the math package in its first frame as well.
Credits:
Putting my name in the credits is not required, but I'll be happy whatsoever. My nickname is Fede-lasse. If you'll like to, send me what you've managed to create using this, or what you want to add to the project, to my email at [email protected], and I'll review it when I get time.
Notes:
Please note that this is a WIP project. I will be posting "weekly builds" that include new features each release.
There's not going to be any manual as of yet. I'll be making that later. For now, you're stuck with your own common sense, some code comments, and short explanations of the functions and systems.
Finally, more descriptions will come later. I'll be busy making the project currently. Remember, I have a life to take care of.
Last edited by Fede-lasse; 08-14-2009 at 03:05 PM.
Reason: Flash GFL update
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