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Thread: future of GPU in flash, thoughts [DISC]

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  1. #21
    M.D. mr_malee's Avatar
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    hello everyone, through some searching I have found a way to enable GPU in flash *that elusive green square. Sorry if this has been posted before, but here's how to enable GPU rendering.

    this document explains it: http://www.adobe.com/support/documen...ease_Notes.pdf (page 65)

    you'll need CS4

    navigate to this directory: "C:\Documents and Settings\username"

    there should be a "mm.cfg" file in there, if not, just create one.

    add these lines to the mm.cfg file:

    DisplayGPUBlend=1
    OverrideGPUValidation=1

    create a flash movie, go into publish settings, go down to "Hardware acceleration", select "Level2 - GPU"

    Test your movie, run the movie outside of the FlashIDE in the flash10 debug player.

    you should see a green square in the top-left corner, if its any other colour, GPU cannot be enabled.

    Adobe do not recommend you do this as it could crash your computer http://tv.adobe.com/#vi+f15384v1063

    let me know if you have any success my card is pretty crappy here, would love to see how many sprites a good card could handle. When testing on my computer the example runs at 40fps in GPU and 11 in normal with 6000 bitmaps moving around

    I cannot get this working in a html file, I believe adobe has stopped this from happening since it needs the mm.cfg file to work
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    Last edited by mr_malee; 08-06-2009 at 11:13 PM.
    lather yourself up with soap - soap arcade

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