sorry i went on vacation - i hope you're still there.
my character rotation setting things are
Code:
char.onMouseMove = function(){
var __x = _xmouse-this._x;
var __y = _ymouse-this._y;
angle=Math.atan2(__y,__x)*180/Math.PI;
this._rotation = angle + 180;
}
not gonna lie - i have no idea what this is doing :/
ok i get it all... but i dont get the "angle=" line