Awesome. Totally awesome. You've actually inspired me to try making a platform world game like this, but I have no Idea where to start.

Anyway, I love that this game finally has a goal! Great job!

The two things I'd love to see in this game:

Health bars. It's kind of frustrating hitting someone over and over and not knowing how close they are to dying.

Falling damage. It seems to me that these gravity switches are a big part of this game. You don't need damage from falling while swinging, but I feel that a thrown person should take extra damage and deal extra when hitting the ground or someone else.

My favorite part of the whole thughunter experience, was the lone thug at the top right. There's a little switch there where you can stand on the ceiling of the thug. that's cool. the most fun part though is hurling him through there and watching him smash into the ceiling. I love that!

Amazing job, (AGAIN)

I'm going to look for a tutorial on how to do the walking part of a game like this.

Looking forward to the next update;
XenElement