Hey Everyone,

Trying to find a solution to this question, I've found lots of answers on making a button visable after a swf has loaded but not a flv. I am preloading an flv, well 20secs of it, then it starts playing. But I have a 'play' button on the stage and it sits there tempting people to hit it whilst the preloading bar works its magic preloading the flv. I want the button to be visable only after the flv has loaded or at least until it starts to play.
I am a newbie to coding so please be kind and spell it out to me nice and clearly. :-)

Thanks.

Here's my code;

stop();

/////Btn controls/////
btnPausePlay.onRelease = function() {
ns.pause();
}

/////preload and play flv///////

var duration:Number = 0;
var ratio:Number = 0;
var idTracking:Number = 0;
var idLoading:Number = 0;

var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
my_video.attachVideo(ns);
ns.play("presenter.flv");
//////change this (20) to th amount of seconds you want to laod before playing///
ns.setBufferTime(15);


ns.onMetaData = function(evt:Object):Void {
duration = evt.duration;
ratio = track._width / duration;
idTracking = setInterval(updateKnob, 50);
idLoading = setInterval(updateLoader, 50);
};

ns.onStatus = function(evt:Object):Void {
if (this.time > 0 && this.time >= (duration - 0.5)) {
gotoAndPlay(2)
clearInterval(idTracking);
delete this.onStatus;
}
};

function updateKnob():Void {
knob._x = track._x + ns.time * ratio;
}

knob.onPress = function():Void {
clearInterval(idTracking);
ns.pause(true);
this.onMouseMove = function():Void {
if (track._xmouse > 0 && track._xmouse < loader._width) {
this._x = track._x + track._xmouse;
}
}
}
knob.onRelease = function():Void {
delete this.onMouseMove;
ns.seek((this._x - track._x) / ratio);
ns.pause(false);
idTracking = setInterval(updateKnob, 50);
}
knob.onReleaseOutside = knob.onRelease;

function updateLoader():Void {
loader._xscale = ns.bytesLoaded / ns.bytesTotal * 100;
if (loader._xscale >= 98) {
loader._xscale = 100;
clearInterval(idLoading);
}
}

track.onRelease = function():Void {
if (this._xmouse > 0 && this._xmouse < loader._width) {
clearInterval(idTracking);
idTracking = setInterval(updateKnob, 50);
ns.seek(this._xmouse / ratio);
}
}

//////////////