Hello,

I have a file in which I use this stage resize function. However if I resize really fast (like maximize button) it doesn't resize the Timeline.
Code:
stage.addEventListener(Event.RESIZE,resizeStage);

private function resizeStage(e:Event):void
		{
			resetVideo();
			_controlbar.resetControlBar(stage.stageWidth);
			
			_barlength = _clickbar.width;
			_levelstart = _level.x;
			
			_Controls.y = stage.stageHeight-BAR_HEIGHT;
		}

		public function resetControlBar(_width:int):void
		{
			// get all properties
			_basics = Shape(mcControlBar.getChildByName("_basics"));
			_controls = MovieClip(mcControlBar.getChildByName("_controls"));
			_volumebar = MovieClip(mcControlBar.getChildByName("_volume"));
			_timebar = MovieClip(mcControlBar.getChildByName("_timeline"));
			
			// resize the basic shape
			_basics.width = _width;
			
			resetControls(_width);
			resetTimeline(_width);
		}
		
		private function resetControls(_width:int)
		{
			// resize the controls
			_volumebar.getChildByName("_base").x = _width-(_volumebar.getChildByName("_base").width+PADDING);
			_volumebar.getChildByName("_level").x = _volumebar.getChildByName("_base").x+1;
			_volumebar.getChildByName("_clickbar").x = _volumebar.getChildByName("_base").x+1;
			_volumebar.getChildByName("_scrub").x = _volumebar.getChildByName("_base").x;
			_volumebar.getChildByName("_mute").x = _volumebar.getChildByName("_base").x-_volumebar.getChildByName("_mute").width-PADDING;
			_volumebar.getChildByName("_unmute").x = _volumebar.getChildByName("_base").x-_volumebar.getChildByName("_unmute").width-PADDING;
			_volumebar.getChildByName("_line").x = (_volumebar.getChildByName("_mute").x-PADDING);
			_volumebar.getChildByName("_line2").x = (_volumebar.getChildByName("_mute").x-PADDING)-1;
			
			// resize the timeline
			_volumestart = (_volumebar.getChildByName("_mute").x-PADDING);
		}
		
		private function resetTimeline(_width:int)
		{	
			var _shapewidth:int = _width-(_play.x+_play.width+PADDING);
			_shapewidth-= _width-_timedisplay.x+PADDING;
			
			// dynamic bars
			var _bwidth:int = _shapewidth-2;
			
			_timebar.getChildByName("_timedisplay").x = _volumestart-_timebar.getChildByName("_timedisplay").width-PADDING;
			_timebar.getChildByName("_base").width = _shapewidth;
			
			var _click:MovieClip = MovieClip(_timebar.getChildByName("_clickbar"));
			var _child:Shape = Shape(_click.getChildAt(0));
			_click.removeChild(_child);
			// the shape
			var _clickshape:Shape = new Shape();
			_clickshape.graphics.beginFill(SEC_COLOR);
			_clickshape.graphics.drawRect(0,0,_bwidth,_timebar.getChildByName("_progress").height);
			_clickshape.graphics.endFill();
			_click.addChild(_clickshape);
		}
So to be exactly this part stays behind (oddly enough it does set the _timedisplay on the right spot):
Code:
_timebar.getChildByName("_base").width = _shapewidth;
			
			var _click:MovieClip = MovieClip(_timebar.getChildByName("_clickbar"));
			var _child:Shape = Shape(_click.getChildAt(0));
			_click.removeChild(_child);
			// the shape
			var _clickshape:Shape = new Shape();
			_clickshape.graphics.beginFill(SEC_COLOR);
			_clickshape.graphics.drawRect(0,0,_bwidth,_timebar.getChildByName("_progress").height);
			_clickshape.graphics.endFill();
			_click.addChild(_clickshape);
Is there a way to solve this (without using a timer)?

Thank you