I'm using bulkLoader and I got it set up using the class from their simple-example.fla and I've got it loading a video and audio successfully and playing them both simultaneously when I set my file class to SimpleExampleMain.as

Now, when I change it so that my file class is empty (since my main file is already using a different class) and I use:

Code:
var se:SimpleExampleMain=new SimpleExampleMain();
it loads the audio and plays it fine, the trace says it loads the video, but the video never displays. It traces the y position of the video, but nothing displays.

Any ideas??

Driving me crazy...
Thanks!!

Here's the SimpleExampleMain.as:

Code:
package{
    import br.com.stimuli.loading.BulkLoader;
    import br.com.stimuli.loading.BulkProgressEvent;
    import flash.events.*;
    import flash.display.*;
    import flash.media.*;
    import flash.net.*;

    public class SimpleExampleMain extends MovieClip{
        public var loader : BulkLoader;
        public var v : Video;
        public var counter : int = 0;

        // simple example with few features
        public function SimpleExampleMain() {
            // creates a BulkLoader instance with a name of "main-site", that can be used to retrieve items without having a reference to this instance
            loader = new BulkLoader("main-site");
            // set level to verbose, for debugging only
            loader.logLevel = BulkLoader.LOG_VERBOSE;
            // now add items to load
            // add a video, and force it to load paused
            loader.add("videoPath.flv", {maxTries:6, id:"the-video", pausedAtStart:true});            
            // of course, options can be combined:
            loader.add("audioPath.mp3", {"id":"soundtrack", maxTries:1, priority:100});
            
            // dispatched when ALL the items have been loaded:
            loader.addEventListener(BulkLoader.COMPLETE, onAllItemsLoaded);
            
            // dispatched when any item has progress:
            loader.addEventListener(BulkLoader.PROGRESS, onAllItemsProgress);
            
            // now start the loading
            loader.start();
        }
        
        public function onAllItemsLoaded(evt : Event) : void{
            trace("every thing is loaded!");
            // attach the vÃ*deo:
            var video : Video = new Video();
            // get the nestream from the bulkloader:
            var theNetStream : NetStream = loader.getNetStream("the-video");
			trace("theNetStream "+theNetStream);
            addChild(video);
            video.attachNetStream(theNetStream);
            theNetStream.resume();
            video.y = 300;
	    trace("video.y "+video.y);
			                        
            // get the sound:
            var soundtrack : Sound = loader.getSound("soundtrack");
            soundtrack.play();
            
        }
        
        // this evt is a "super" progress event, it has all the information you need to 
        // display progress by many criterias (bytes, items loaded, weight)
        public function onAllItemsProgress(evt : BulkProgressEvent) : void{
            trace(evt.loadingStatus());
        }
    }
}