The question is pretty straightforward: can multiple swfs listen to one swf on the same connection channel? Here's my code:

SWF A in AS3:
Code:
sendToTest.send("sendToTest", "resetForm");
SWF B in AS2:
Code:
var receiveFromCourse:LocalConnection = new LocalConnection();
receiveFromCourse = new LocalConnection();

receiveFromCourse.resetForm = function() {
	setMCCheckState("reset");
	router.buttonFlag = false;
	router.resetFlag = false;
	router.checkFlag = false;	
	router.initControlButton(onMCButton);
	router.sessionStart();
	setMCAssets();	
}

receiveFromCourse.client = this;

try {
	receiveFromCourse.connect("sendToTest");
} catch (e) {
	trace("Can't connect...the connection name is already being used by another SWF");
}
...and SWF C, D, E, etc. are coded JUST LIKE SWF B. When I execute this code, SWF B does it's thing, but C, D, E, etc. do not. I'm thinking that this won't work because it's the same channel, but how inefficient is that!!! Do I have to create separate channels for each receiving SWF? That's dumb! Additionally, do I need multiple LocalConnection object to get this done, or can I do it all thru one LC, in this case "sendToTest"? For example,

Code:
sendToTest.send("sendToTestB", "resetForm");
sendToTest.send("sendToTestC", "resetForm");
sendToTest.send("sendToTestD", "resetForm");
...
thoughts???