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Script kiddie
ah, I see. managed to get pooling up for the arrows in Invasion... not convinced that I've gained any framerate (maybe a tiny bit), but it definitely no longer judders every few seconds from the GC. 
http://www.birchlabs.co.uk/Invasion5Pooled.swf
http://www.birchlabs.co.uk/Invasion5NoPool.swf
(also, fun result from when I forgot to reinstanstiate gravity: http://www.birchlabs.co.uk/Invasion5Fun.swf)
Can you explain this whole BitmapData.lock() and unlock() thing to me? it sounds like it's something I should be using.
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