Hello, I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way(a stupid way) I have coded the application. So, when i click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.

I can not have:

removeChild(ldr);
removeChild(ldr2);
removeChild(ldr3);
etc.

because only one of them is being displayed at the time and flash goes like "hey dude! where are the others you want me to remove then!?"

I suppose the whole code has been built up poorly and I should loop the swfs through one loader instead of having a loader for each swf.. Then I could just remove the loader no matter what sits in there..?

Well, I'm not good in coding and would appreciate help from anyone really as it is not a rare or difficult issue.


Code:
//imports
import flash.filters.*;
import flash.events.*;
import flash.display.Loader;
import flash.display.Sprite;	



var ldr:Loader = new Loader();
var req:URLRequest = new URLRequest("load_XML.swf");

var ldr2:Loader = new Loader();
var req2:URLRequest = new URLRequest("load_XML2.swf");

var ldr3:Loader = new Loader();
var req3:URLRequest = new URLRequest("load_XML3.swf");

var ldr4:Loader = new Loader();
var req4:URLRequest = new URLRequest("load_XML4.swf");

var ldr5:Loader = new Loader();
var req5:URLRequest = new URLRequest("load_XML5.swf");

var ldr6:Loader = new Loader();
var req6:URLRequest = new URLRequest("load_XML6.swf");


building_key.addEventListener(MouseEvent.CLICK, onClickKey);
building2_key.addEventListener(MouseEvent.CLICK, onClickKey);
building3_key.addEventListener(MouseEvent.CLICK, onClickKey);
library_key.addEventListener(MouseEvent.CLICK, onClickKey);
track_key.addEventListener(MouseEvent.CLICK, onClickKey);
roadblock_key.addEventListener(MouseEvent.CLICK, onClickKey);



function onClickKey(evt:MouseEvent):void {
	
	switch(evt.target.name) {
		case 'building_key':
			ldr.load(req);
			addChild(ldr);
			break;
		case 'building2_key':
			ldr2.load(req2);
			addChild(ldr2);
			break;
		case 'building3_key':
			ldr3.load(req3);
			addChild(ldr3);
			break;
		case 'library_key':
			ldr4.load(req4);
			addChild(ldr4);
			break;
		case 'track_key':
			ldr5.load(req5);
			addChild(ldr5);
			break;
		case 'roadblock_key':
			ldr6.load(req6);
			addChild(ldr6);
			break;
	}
	
}

/*function removeAllChildren($do:DisplayObjectContainer):void {
	while ($do.numChildren) {
			$do.removeChildAt(0);
		}
	}
*/



//Filters
		 
var myGlow:GlowFilter = new GlowFilter();
var unGlow:GlowFilter = new GlowFilter();

myGlow.color = 0x0070BC;
myGlow.alpha = 0.65;
myGlow.blurX = 15;
myGlow.blurY = 15;
myGlow.strength = 10;
unGlow.inner=true;
unGlow.color = 0x000000;
unGlow.blurX = 0;
unGlow.blurY = 0;


stop();

//Button Mode
this.building_key.buttonMode = true;
this.building2_key.buttonMode = true;
this.building3_key.buttonMode = true;
this.roadblock_key.buttonMode = true;
this.track_key.buttonMode = true;
this.library_key.buttonMode = true;
this.closeMe.buttonMode = true;
this.closeMe.visible = false;
//........................................................ Functions
function removeOverlisteners() {
	removeBuildingListener();
	removeBuildingListener2();
	removeBuildingListener3();
	removeBuildingListener4();
	removeBuildingListener5();
	removeBuildingListener6();
	this.building_key.visible = false;
	this.building2_key.visible = false;
	this.building3_key.visible = false;
	this.track_key.visible = false;
	this.library_key.visible = false;
	this.roadblock_key.visible = false;
	buildingline1.visible = false;
	buildingline2.visible = false;
	buildingline3.visible = false;
	trackline.visible = false;
	roadblockline.visible = false;
	libraryline.visible = false;
	this.closeMe.visible = true;
	
}

function resetAssets() {
	this.building_key.gotoAndStop(1);
	this.building2_key.gotoAndStop(1);
	this.building3_key.gotoAndStop(1);
	this.track_key.gotoAndStop(1);
	this.library_key.gotoAndStop(1);
	this.roadblock_key.gotoAndStop(1);
	this.building_key.visible = true;
	this.building2_key.visible = true;
	this.building3_key.visible = true;
	this.track_key.visible = true;
	this.library_key.visible = true;
	this.roadblock_key.visible = true;
	this.buildingline1.visible = true;
	this.buildingline2.visible = true;
	this.buildingline3.visible = true;
	this.trackline.visible = true;
	this.roadblockline.visible = true;
	this.libraryline.visible = true;
	building_mc.filters = [unGlow];
	building2_mc.filters = [unGlow];
	building3_mc.filters = [unGlow];
	track_mc.filters = [unGlow];
	roadblock_mc.filters = [unGlow];
	library_mc.filters = [unGlow];
	this.building_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver ); 
	this.building2_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver2 ); 
	this.building3_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver3 ); 
	this.library_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver4 ); 
	this.track_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver5 ); 
	this.roadblock_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver6 );
	this.building_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut);
	this.building2_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut2);
	this.building3_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut3);
	this.library_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut4);
	this.track_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut5);
	this.roadblock_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut6);
	this.closeMe.visible = false;
	removeChild(ldr);
	removeChild(ldr2);
	removeChild(ldr3);
	removeChild(ldr4);
	removeChild(ldr5);
	removeChild(ldr6);
	
	
}

this.closeMe.addEventListener( MouseEvent.MOUSE_DOWN, resetMe);

function resetMe(MouseEvent:Event):void {
	resetAssets();
	addDownListener();
	addDownListener2();
	addDownListener3();
	addDownListener4();
	addDownListener5();
	addDownListener6();
	
}





//........................................................ BUILDING 1
//Building KEY Event Listeners
this.building_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver ); 
this.building_key.addEventListener( MouseEvent.MOUSE_DOWN, buildingDown);
this.building_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut);


function buildingOver (MouseEvent:Event):void {
	building_mc.filters = [myGlow];
	building_key.scaleX += .3; 
	building_key.scaleY += .3; 
	removeBuildingListener();
}

function buildingDown (MouseEvent:Event):void {
	removeOverlisteners();
	building_key.visible = true;
	this.building_key.gotoAndStop(2);
	building_key.scaleX -= .3; 
	building_key.scaleY -= .3;
	removeDownListener();
	removeBuildingOut();
//	ldr.load(req);
//	addChild(ldr);
	trace("Loader1");
	ldr.x = 76;
	ldr.y = 5;
	
}

function buildingOut (MouseEvent:Event):void {
	building_mc.filters = [unGlow];
	building_key.scaleX -= .3; 
	building_key.scaleY -= .3; 
	addBuildingListener();
	
}

function removeBuildingListener() {
	this.building_key.removeEventListener(MouseEvent.MOUSE_OVER, buildingOver);
}

function addBuildingListener() {
	this.building_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver);
}
/*
function addBuildingOutListener() {
	this.building_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut);
}
*/

function removeBuildingOut() {
 	this.building_key.removeEventListener( MouseEvent.MOUSE_OUT, buildingOut);
}

function removeDownListener() {
	this.building_key.removeEventListener (MouseEvent.MOUSE_DOWN, buildingDown);
}

function addDownListener() {
	this.building_key.addEventListener (MouseEvent.MOUSE_DOWN, buildingDown);
}

trace ("done");
//........................................................ BUILDING 2
//Building KEY Event Listeners
this.building2_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver2 ); 
this.building2_key.addEventListener( MouseEvent.MOUSE_DOWN, buildingDown2);
this.building2_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut2);


function buildingOver2 (MouseEvent:Event):void {
	building2_mc.filters = [myGlow];
	building2_key.scaleX += .3; 
	building2_key.scaleY += .3; 
	removeBuildingListener2();
}

function buildingDown2 (MouseEvent:Event):void {
	removeOverlisteners();
	building2_key.visible = true;
	this.building2_key.gotoAndStop(2);
	building2_key.scaleX -= .3; 
	building2_key.scaleY -= .3;
	removeDownListener2();
	removeBuildingOut2();
//	ldr2.load(req2);
//	addChild(ldr2);
	trace("Loader2");
	ldr2.x = 76;
	ldr2.y = 5;
	
}

function buildingOut2 (MouseEvent:Event):void {
	building2_mc.filters = [unGlow];
	building2_key.scaleX -= .3; 
	building2_key.scaleY -= .3; 
	addBuildingListener2();
	
}

function removeBuildingListener2() {
	this.building2_key.removeEventListener(MouseEvent.MOUSE_OVER, buildingOver2);
}

function addBuildingListener2() {
	this.building2_key.addEventListener(MouseEvent.MOUSE_OVER, buildingOver2);
}

function removeBuildingOut2() {
 	this.building2_key.removeEventListener( MouseEvent.MOUSE_OUT, buildingOut2);
}
/*
function addBuildingOutListener2() {
	this.building2_key.addEventListener( MouseEvent.MOUSE_OUT, buildingOut2);
}
*/

function removeDownListener2() {
	this.building2_key.removeEventListener (MouseEvent.MOUSE_DOWN, buildingDown2);
}

function addDownListener2() {
	this.building2_key.addEventListener (MouseEvent.MOUSE_DOWN, buildingDown2);
}

trace ("done");


//Building 3

//Building 4

//Building 5

//Building 6