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Flash Space-based MMO
Hey all,
I've been working on this project for the past 6 months. Right now it's more of an "mMO" (modestly multiplayer) since the "universe" consists of just 3 star systems of 3-4 planets each.
The eventual goal is a large, persistent game with a focus on exploration and tactical combat. Right now, it falls short on most of those goals (lacking enemies or advancement), but the core contains most of the technical pieces required for an mmo:
* Single, zoned universe backed by a mysql database.
* Java game server for realtime interaction (the actual game engine).
* PHP gateway server for non-realtime transactional events.
* Socket based network protocol.
* Player persistence
This version is a technical test of the client and server in a real-world deployment.
Any feedback would be greatly appreciated, and I'd be happy to answer any questions about it:
http://lab.wx3.com/nebula/
Thanks for looking!
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