Ok well.... my idea here is to have a save button that saves you data, or an auto save function either one. Then when you start your game, have a load button that loads the data and takes you to the corresponding level.
For the save button code I have this.
And the load button code is.Code:on(release){ savefile.data.levelnum= _root.levelnum; savefile.flush(); }
Now the only problem with this is I don't know how to actually implement it. For instance it saving the levelnum equal to 4 then when it loads having it go to the fourth level.Code:on(release){ var savefile = SharedObject.getLocal("test"); _root.levelnum = savefile.data.levelnum; } if (savefile.data.levelnum == undefined ){ _root.gotoAndStop("level1")




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