Here is a demo I made. http://www.kongregate.com/games/TOGgames/symbology-demo I plan to eventually use something similar to this as the central gameplay, maybe with a book-styled story around it.

My problem is that it seems to random and too much like a guessing game. Can anyone see a way to keep the runic style and general puzzle feel, while making it less of a guessing game.

This is based entirely on a trap disarming minigame contained within the game Dark Legions made in 1996 by Silicon Knights.

Please give me some feedback. Thanks, TOG the Mighty.