Okay...

left
Code:
onClipEvent (load) {
	//import caurina.transitions.Tweener;
	this._alpha = 60;
	this.onRollOver = function() {
		//_parent.counter = 1;
		//trace(_parent.counter);
		clearInterval(_parent.myTimer);
		Tweener.addTween(this, {_alpha:30, time:0.1, transition:"linear"});
		Tweener.addTween(this, {_height:30, time:0.5, transition:"easeoutCirc"});
	};
	this.onRollOut = this.onReleaseOutside = function() {
		//_parent.counter = null;		Tweener.addTween(this, {_alpha:60, time:0.1, transition:"linear"});
		Tweener.addTween(this, {_height:30, time:0.2, transition:"easeoutCirc"});
		_parent.myTimer = setInterval( function(){_parent.scrollIcons(1);}, 6000 );
	};

	this.onRelease = function() {
		this._parent.scrollIcons(-1);
		
	};
}
right
Code:
onClipEvent (load) {
	//import caurina.transitions.Tweener;
	this._alpha = 60;
	this.onRollOver = function() {
		//trace(_parent.counter);
		clearInterval(_parent.myTimer);
		Tweener.addTween(this, {_alpha:30, time:0.1, transition:"linear"});
		Tweener.addTween(this, {_height:30, time:0.5, transition:"easeoutCirc"});
	};
	this.onRollOut = this.onReleaseOutside = function() {
		
		Tweener.addTween(this, {_alpha:60, time:0.1, transition:"linear"});
		Tweener.addTween(this, {_height:30, time:0.2, transition:"easeoutCirc"});
		_parent.myTimer = setInterval( function(){_parent.scrollIcons(1);}, 6000 );
	};

	this.onPress = function() {
		this._parent.scrollIcons(1);
	};
}
main
Code:
// ******* Variables I have added  :: ////
myTimer = null;
//var counter = null;
var roll = null;

// ******* Time Delays :: /////
myTimer = setInterval( function(){ scrollIcons(1);}, 6000 );

//••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
// ******* importing other classes :: ////
import caurina.transitions.Tweener;

//••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
//===================================================================================
// Initialization methods
//-----------------------------------------------------------------------------------

this.init = function():Void {
	// Initializes the movieclip

	// Properties
	this.icons = [this.mk302wx1, this.dytp8640, this.ot3866 ];
	this.iconNames = ["MK LCT302WX1", "DY TP-8640CS", "OT 3866"];

	this.currentIcon = 1;
	
	// Finally, redraws
	this.redraw(true);

	this.stop();
};

//••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
//===================================================================================
// Execution methods
//-----------------------------------------------------------------------------------

this.redraw = function(p_immediate:Boolean) {
	// Redraws every item on their new position
	var i:Number;

	var scaleSmall:Number = 0.3; // Scale when not focused
	var scaleBig:Number = 1; // Scale when focused

	var baseX:Number = 340; // Base column for focused position
	var baseY:Number = 160; // Base row for all icons

	var iconDistance:Number = 130; // Distance between the center axis of each icon
	var iconDistanceFocused:Number = 220; // Distance between the center axis of each icon WHEN FOCUSED

	var animationTime:Number = p_immediate ? 0 : 0.5;
	var animationType:String = "easeoutCirc";

	// Redraw: icons
	
	// Set correct scale
	for (i = 0; i < this.icons.length; i++) {
		var distance:Number = this.currentIcon - i;
		var itemScale:Number = Math.abs(distance) > 1 ? scaleSmall : ((1-Math.abs(distance)) * (scaleBig-scaleSmall)) + scaleSmall;
		var itemX:Number = baseX + (distance * -iconDistance);
		if (distance != 0) {
			itemX += (iconDistanceFocused - iconDistance) * (distance > 0 ? -1 : +1);
		}

		Tweener.addTween(this.icons[i], {_x:itemX, _xscale:100 * itemScale, _yscale:100 * itemScale, time:animationTime, transition:animationType});

		this.icons[i]._y = baseY;

		if (animationTime > 0) {
			// Apply a motion blur depending on the ammount of pixels the object has to be moved
			var ammountToBlur:Number = Math.abs(this.icons[i]._x - itemX) / 12;
			Tweener.addTween(this.icons[i], {_blur_blurX:ammountToBlur, _blur_quality:2, time:animationTime/2, transition:"easeOutQuint"});
			Tweener.addTween(this.icons[i], {_blur_blurX:0, time:animationTime/2, delay:animationTime/2, transition:"easeOutQuad"});
		}}
	

//••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
// Redraw: text
	this.caption.text = this.iconNames[this.currentIcon];
};

// ******* control for the scrolling looping back to number one
this.scrollIcons = function(p_offset:Number) {
	if (p_offset == 1) {
		this.icons.push(this.icons.shift());
		this.iconNames.push(this.iconNames.shift());	
	} else {
		this.icons.unshift(this.icons.pop());
		this.iconNames.unshift(this.iconNames.pop());
	}
	this.setIcon(this.currentIcon+p_offset);
	};




//••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
// Finally Setting the Correct Icon (SET ICON FUNCTION)
this.setIcon = function(p_icon:Number) {
	// Set the currently selected icon
	if (p_icon != undefined) {
		if (p_icon < 0) p_icon = 0;
		if (p_icon > this.icons.length - 1) p_icon = this.icons.length - 1;
		if (p_icon != this.currentIcon) {
			//this.currentIcon = p_icon;
			this.redraw(false);}}};
	
//===================================================================================
// End
//-----------------------------------------------------------------------------------


this.init();