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Referencing a clip on stage not working
In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.
But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?
In my game I use a document class, here is the code that is executed at the beggining.
Actionscript Code:
package {
import flash.display.MovieClip; import flash.display.Stage; import flash.utils.*; import flash.events.TimerEvent; import flash.events.MouseEvent; import flash.ui.Mouse; import flash.display.Sprite; import flash.text.*; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import flash.media.SoundChannel; import flash.media.SoundTransform;
public class Engine extends MovieClip { public var loopEventCounter:int; //for level events public var generalsCount:int = 0;
public var enemies:Array = new Array ; public var enemyGuns:Array = new Array ; public var missiles:Array = new Array ; public var shipmissiles:Array = new Array ; public var bullets:Array = new Array ; public var bulletexplosions:Array = new Array ; public var bulletexplosions2:Array = new Array ; public var bulletexplosionradius:Array = new Array ; public var exhausts:Array = new Array ;
public var k:int; public var j:int; public var i:int; public var w:int; public var v:int; public var l:int; // menagement variable
public var healthDisplay:HealthDisplay; public var redFlash:RedFlash; public var fadeOut:FadeOut; public var fadeIn:FadeIn; public var swarmIndicator:SwarmIndicator; public var ship:Ship; public var intro:Intro;
public var playButtan:PlayButtan; public var mainMenu:MainMenu; public var options:Options; public var levelSelectionScreen:LevelSelectionScreen; public var deathMenu:DeathMenu; public var escMenu:EscMenu; public var debriefing:Debriefing; public var textFieldContainer:TextFieldContainer;
public var gun:Gun; public var gun2:Gun; if(Vars.antiMissileTurret) {public var gun3:Gun;} //-------------------------------------------------------------------????? public var enemyGun:Gun;
public var headLights:HeadLights; public var movingBackground:MovingBackground; public var movingBackgroundClouds:MovingBackgroundClouds; public var movingBackgroundClouds2:MovingBackgroundClouds2; public var exhaust:Exhaust; public var shipExhaust:ShipExhaust;
public var radiance:Number = 180 / Math.PI;
var enemy:Enemy; var missile:Missile; var shipMissile:Missile; var bullet:Bullet; var bulletExplosion:BulletExplosion; var bulletExplosion2:BulletExplosion2; public var bulletExplosionRadius:BulletExplosionRadius;
var fpsCounter:FPSCounter;
public var gameTimer:Timer; public var gameTimerSlow:Timer; public var dying:Timer = new Timer(6000); //DIE TIME /*public var delayTextFade:Timer; public var textFadeRepeater:Timer;*/ public var delayTextFade; public var textFadeRepeater; public var bulletTimeInterval;
public var mouseButtonIsBeingPressed:Boolean; public var spaceBarIsBeingPressed:Boolean; public var missileReloadSoundPlayed:Boolean;
public var ticksSinceLastShot:int; public var ticksSinceBulletTime:int = 100; public var ticksSinceLastAntiShot:int; public var enemyMissilesAmount:int; public var enemyGunsAmount:int; public var activeBarrel:int = 1;
// public var eventTimer:int = 1; public var microEventTimer:int = 1; //
public var bulletHit:BulletHit; public var bulletHit2:BulletHit2; public var bulletHit3:BulletHit3; public var bulletHit4:BulletHit4; public var bulletHit5:BulletHit5; public var bulletHit6:BulletHit6; public var machineGun:MachineGun; public var machineGun2:MachineGun2; public var machineGun3:MachineGun3; public var missilesReload:MissilesReload; public var missileLaunch:MissileLaunch; public var lowExplosion:LowExplosion; public var smallExplosion:SmallExplosion;
public var sfxSoundChannel:SoundChannel; public var soundTransformMute = new SoundTransform ; public var soundTransformVolumeControl = new SoundTransform ;
public function Engine () // ------------------------------------------------- ENGINE START { loadEngine(); //some basic functions
}
public function loadEngine () { addEventListener(Event.ADDED_TO_STAGE,onAddToStage,false,0,true);
sfxSoundChannel = new SoundChannel ; soundTransformMute.volume = 0; soundTransformVolumeControl.volume = 0.3;
mouseButtonIsBeingPressed = false; spaceBarIsBeingPressed = false; }
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