I've got a project working with all the AS in one keyframe on the timeline. Lovely. Then I thought this should probably be in packages and classes. That's where it went wrong.
I managed to fix a number of errors, but got really really ...REALLY stuck when it came to adding event listeners and using arrays.
Basically, the project involves a number of movieclips (rooms) being moved onto the stage with left/right arrows, with each movieclip containing other movieclips that you can interact with (mouse over to display text, etc).

If anyone could take a minute to let me know what I'm doing wrong I would be very grateful. I've been working in AS for a while, but this is my first major venture in AS3 and using Classes. Sorry about the length of this...

Here's the code that worked, on the timeline, all in one piece -
Code:
// Flash - import Tween class 
import fl.transitions.Tween; //added to as
import fl.transitions.TweenEvent;//added to as
import fl.transitions.easing.*;//added to as

var leftGutter:Number = -2880;
var rightGutter:Number = 2880;

var room:Array = new Array();
room[1] = livingroom_mc;
room[2] = mediaroom_mc;
room[3] = gallery_mc;
room[4] = musicroom_mc;

var lastRoom:Number = 4;/* put this in external file all by itself. Stops going over edge of world*/
var oldRoom:Number = new Number ();
var newRoom:Number = new Number ();
var currentRoom:Number = 1; /* between 1 and lastRoom */

darkenRooms();
startListening(); /* event listeners for room nav */




function nextRoom(event:MouseEvent):void
{
	if (currentRoom < lastRoom )
	{
	oldRoom = currentRoom; 
	currentRoom ++;
	stopListening();
	room[currentRoom].alpha = 1; /* lights on in current room */
	room[currentRoom].y = 0;
	var getNextRoom:Tween = new Tween(room[currentRoom],"x",Strong.easeOut,rightGutter,0,2,true);
	var moveOldRoom:Tween = new Tween(room[oldRoom],"x",Strong.easeOut,0,leftGutter,2,true);

	getNextRoom.addEventListener(TweenEvent.MOTION_FINISH, turnOffOldRoom); /*turn off lights only when New Room is getted */
	function turnOffOldRoom(event:TweenEvent):void
	{
	var darkenOldRoom:Tween = new Tween(room[oldRoom],"alpha",Strong.easeOut,1, 0, 1,true);
	darkenOldRoom.addEventListener(TweenEvent.MOTION_FINISH, ears);
	}
	}

}


function prevRoom(event:MouseEvent):void
{
	if (currentRoom >1)
	{
	oldRoom = currentRoom;
	currentRoom --;
	stopListening();
	room[currentRoom].alpha = 1; /* lights on in current room */
	room[currentRoom].y = 0;

	var getPreviousRoom:Tween = new Tween(room[currentRoom],"x",Strong.easeOut,leftGutter,0,2,true);
	var moveThisRoom:Tween = new Tween(room[oldRoom],"x",Strong.easeOut,0,rightGutter,2,true);
	moveThisRoom.addEventListener(TweenEvent.MOTION_FINISH, turnOffPreviousRoom);/*turn off lights only when next room is finished */
		
	function turnOffPreviousRoom(event:TweenEvent):void
	{
		var fadeThisRoom:Tween = new Tween(room[oldRoom],"alpha",Strong.easeOut,1, 0, 1,true);
		fadeThisRoom.addEventListener(TweenEvent.MOTION_FINISH, ears);
	}
	}
	
}

function stopListening():void
{
	trace('Cant hear you ');
	/* turn off room nav buttons */
	nextRoom_btn.removeEventListener(MouseEvent.CLICK, nextRoom);
	prevRoom_btn.removeEventListener(MouseEvent.CLICK, prevRoom);
}

function ears(event:TweenEvent):void
{
	startListening();
}

function startListening():void
{
	trace('Im Listening ');
	/*Get the previous/next buttons */

	if (currentRoom != lastRoom)
	{
	nextRoom_btn.addEventListener(MouseEvent.CLICK, nextRoom);
	}
	else
	{
	removeChild(nextRoom_btn);
	addChild(prevRoom_btn);
	}
	if (currentRoom >1)
	{
	prevRoom_btn.addEventListener(MouseEvent.CLICK, prevRoom);
	}
	else
	{
	removeChild(prevRoom_btn);
	addChild(nextRoom_btn);
	}
	if (currentRoom > 1 && currentRoom < lastRoom)
	{
		addChild(nextRoom_btn);
		addChild(prevRoom_btn);

	}
	
	
}

function darkenRooms():void
{
	for (var i:uint = 2;i<=lastRoom; i++)
	{
		room[i].alpha = 0; /* all other rooms are dark */

	}
}

/* Navigation */

menuDetect_btn.addEventListener(MouseEvent.MOUSE_OVER, MenuUp);
var menuOff:Number = 2100;
var menuOn:Number = 2008;

function MenuUp(event:MouseEvent):void
{	
	var showMenu:Tween = new Tween(menu_mc,"y",Strong.easeOut,menuOff,menuOn,1,true);
	menuDetect_btn.removeEventListener(MouseEvent.MOUSE_OVER, MenuUp);
	menu_mc.menuClose_btn.addEventListener(MouseEvent.MOUSE_OVER, MenuDown);
	menu_mc.home_btn.addEventListener(MouseEvent.CLICK, goHome);
	menu_mc.about_btn.addEventListener(MouseEvent.CLICK, goAbout);
	menu_mc.portfolio_btn.addEventListener(MouseEvent.CLICK, goRoom);
}

function MenuDown(event:MouseEvent):void
{
	var showMenu:Tween = new Tween(menu_mc,"y",Strong.easeOut,menuOn,menuOff,1,true);
	menu_mc.menuClose_btn.removeEventListener(MouseEvent.MOUSE_OUT, MenuDown);
	menuDetect_btn.addEventListener(MouseEvent.MOUSE_OVER, MenuUp);

}
function goHome(event:MouseEvent):void
{
	if (currentRoom >1)
	{
	oldRoom = currentRoom;
	currentRoom = 1;
	stopListening();
	room[currentRoom].alpha = 1; /* lights on in current room */
	room[currentRoom].y = 0;

	var getHome:Tween = new Tween(room[1],"x",Strong.easeOut,leftGutter,0,2,true);
	var moveThisRoom:Tween = new Tween(room[oldRoom],"x",Strong.easeOut,0,rightGutter,2,true);
	moveThisRoom.addEventListener(TweenEvent.MOTION_FINISH, turnOffPreviousRoom);/*turn off lights only when next room is finished */
		
	function turnOffPreviousRoom(event:TweenEvent):void
	{
		var fadeThisRoom:Tween = new Tween(room[oldRoom],"alpha",Strong.easeOut,1, 0, 1,true);
		fadeThisRoom.addEventListener(TweenEvent.MOTION_FINISH, ears);
	}
	}
}

function goRoom(event:MouseEvent):void
{
	/*fade out old room, fade in new one */
}
function goAbout(event:MouseEvent):void
{
if (currentRoom >1)
	{
	oldRoom = currentRoom;
	currentRoom = 1;
	stopListening();
	room[currentRoom].alpha = 1; /* lights on in current room */
	room[currentRoom].y = 0;

	var getHome:Tween = new Tween(room[1],"x",Strong.easeOut,leftGutter,0,2,true);
	var moveThisRoom:Tween = new Tween(room[oldRoom],"x",Strong.easeOut,0,rightGutter,2,true);
	moveThisRoom.addEventListener(TweenEvent.MOTION_FINISH, turnOffPreviousRoom);/*turn off lights only when next room is finished */
		
	function turnOffPreviousRoom(event:TweenEvent):void
	{
		var fadeThisRoom:Tween = new Tween(room[oldRoom],"alpha",Strong.easeOut,1, 0, 1,true);
		fadeThisRoom.addEventListener(TweenEvent.MOTION_FINISH, ears);
	}
	}
	var f:int = (5);

	livingroom_mc.sign_mc.gotoAndStop(5);

	
}


// NICK MOVIE CLIP INTERACTION //
var playing:Boolean = false;
livingroom_mc.nick_mc.stop();
livingroom_mc.nvideo_btn.addEventListener(MouseEvent.CLICK, PlayNick);


function StopNick(event:MouseEvent):void
{	
	livingroom_mc.nick_mc.stop();
	livingroom_mc.nvideo_btn.removeEventListener(MouseEvent.CLICK, StopNick);
	livingroom_mc.nvideo_btn.addEventListener(MouseEvent.CLICK, PlayNick);
	playing = false;
	trace(playing);
}
function PlayNick(event:MouseEvent):void
{	
	livingroom_mc.nick_mc.play();
	livingroom_mc.nvideo_btn.removeEventListener(MouseEvent.CLICK, PlayNick);
	livingroom_mc.nvideo_btn.addEventListener(MouseEvent.CLICK, StopNick);

	playing = true;
	trace(playing);												  
}


// SIGN INTERACTION //
livingroom_mc.sign_mc.buttonMode = true;
livingroom_mc.sign_mc.addEventListener(MouseEvent.MOUSE_OVER, signOn);
livingroom_mc.sign_mc.addEventListener(MouseEvent.MOUSE_OUT, signOff);
livingroom_mc.sign_mc.addEventListener(MouseEvent.MOUSE_DOWN, readSign);

function signOn(event:MouseEvent):void
{
		livingroom_mc.sign_mc.gotoAndStop(2);
}

function signOff(event:MouseEvent):void
{
		livingroom_mc.sign_mc.gotoAndStop(1);
}

function readSign(event:MouseEvent):void
{
	trace('hey im reading');
	livingroom_mc.sign_mc.removeEventListener(MouseEvent.MOUSE_OVER, signOn);
	livingroom_mc.sign_mc.removeEventListener(MouseEvent.MOUSE_OUT, signOff);
	livingroom_mc.sign_mc.removeEventListener(MouseEvent.MOUSE_DOWN, readSign);

	livingroom_mc.sign_mc.gotoAndStop(5);
	livingroom_mc.sign_mc.nextText_mc.addEventListener(MouseEvent.CLICK, nextText);
	livingroom_mc.sign_mc.prevText_mc.addEventListener(MouseEvent.CLICK, prevText);
	
	var f:int = (5);
	function nextText(event:MouseEvent):void
	{
		if (f < 10)
		{
		f = f+5;
		}
		else
		{
		f = 10;
		}
		livingroom_mc.sign_mc.gotoAndStop(f);
		trace(f);
	}
	function prevText(event:MouseEvent):void
	{
		if (f > 5)
		{
		f = f-5;
		}
		else
		{
		f = 1;
		livingroom_mc.sign_mc.addEventListener(MouseEvent.MOUSE_OVER, signOn);
		livingroom_mc.sign_mc.addEventListener(MouseEvent.MOUSE_OUT, signOff);
		livingroom_mc.sign_mc.addEventListener(MouseEvent.MOUSE_DOWN, readSign);
		}
		livingroom_mc.sign_mc.gotoAndStop(f);
		trace(f);
	}
}
I set the document class to Rooms. This is Rooms.as:
Code:
package com
{
	
	import flash.display.*;
	import flash.events.*;
	import flash.net.URLRequest;
	import flash.text.*;
	import fl.transitions.Tween;
	import fl.transitions.TweenEvent;
	import fl.transitions.easing.*;
	import flash.display.MovieClip;
	import fl.transitions.TweenEvent;
	import flash.display.SimpleButton;
	/* import as files from folder
	import scripts.secondary_file;
	*/
	public class Rooms extends MovieClip
	{
		public var leftGutter;
		public var rightGutter;
		public var room:Array;
		public var lastRoom:Number;
		public var oldRoom:Number;
		public var newRoom:Number;
		public var currentRoom:Number; /* between 1 and lastRoom */
		public var getNextRoom:Tween;
		public var moveOldRoom:Tween;
		public var darkenOldRoom:Tween;
		public var getPreviousRoom:Tween;
		public var moveThisRoom:Tween;
		public var fadeThisRoom:Tween;
		public var i:int;
		public var livingroom_mc:MovieClip;
		public var mediaroom_mc:MovieClip;
		public var gallery_mc:MovieClip;
		public var musicroom_mc:MovieClip;
		public var nextRoom_mc:MovieClip;
		public var prevRoom_mc:MovieClip;
		public var n:MovieClip;
		public var p:MovieClip;
		
		public function Rooms()
		{						

			lastRoom = 4;
			currentRoom = 1;
			darkenRooms();
			leftGutter = -2880;
			rightGutter = 2880;
			startListening(); /* event listeners for room nav */			
			room[1] = livingroom_mc;
			room[2] = mediaroom_mc;
			room[3] = gallery_mc;
			room[4] = musicroom_mc;

		}
		

		public function nextRoom(event:MouseEvent):void
		{
			if (currentRoom < lastRoom )
			{
			oldRoom = currentRoom; 
			currentRoom ++;
			stopListening();
			room[currentRoom].alpha = 1; /* lights on in current room */
			room[currentRoom].y = 0;
			getNextRoom = room[currentRoom],"x",Strong.easeOut,rightGutter,0,2,true;
			moveOldRoom = room[oldRoom],"x",Strong.easeOut,0,leftGutter,2,true;
		
			getNextRoom.addEventListener(TweenEvent.MOTION_FINISH, turnOffOldRoom); /*turn off lights only when New Room is getted */
			
			function turnOffOldRoom(event:TweenEvent):void
			{
			darkenOldRoom = room[oldRoom],"alpha",Strong.easeOut,1, 0, 1,true;
			darkenOldRoom.addEventListener(TweenEvent.MOTION_FINISH, ears);
			}
			}
		
		}
		
		
		public function prevRoom(event:MouseEvent):void
		{
			if (currentRoom >1)
			{
			oldRoom = currentRoom;
			currentRoom --;
			stopListening();
			room[currentRoom].alpha = 1; /* lights on in current room */
			room[currentRoom].y = 0;
		
			getPreviousRoom = room[currentRoom],"x",Strong.easeOut,leftGutter,0,2,true;
			moveThisRoom = room[oldRoom],"x",Strong.easeOut,0,rightGutter,2,true;
			moveThisRoom.addEventListener(TweenEvent.MOTION_FINISH, turnOffPreviousRoom);/*turn off lights only when next room is finished */
				
			function turnOffPreviousRoom(event:TweenEvent):void
			{
				fadeThisRoom = room[oldRoom],"alpha",Strong.easeOut,1, 0, 1,true;
				fadeThisRoom.addEventListener(TweenEvent.MOTION_FINISH, ears);
			}
			}
			
		}
		
		public function stopListening():void
		{
			trace('Cant hear you ');
			/* turn off room nav buttons */
			nextRoom_mc.removeEventListener(MouseEvent.CLICK, nextRoom);
			prevRoom_mc.removeEventListener(MouseEvent.CLICK, prevRoom);
		}
		
		public function ears(event:TweenEvent):void
		{
			startListening();
		}
		
		public function startListening():void
		{			

			trace('Im Listening ');
			/*Get the previous/next buttons */
		
			if (currentRoom != lastRoom)
			{
				nextRoom_mc.addEventListener(MouseEvent.CLICK, nextRoom);
				nextRoom_mc.buttonMode = true;
			}
			else
			{
			nextRoom_mc.visible = false;
			prevRoom_mc.visible = true;
			}
			if (currentRoom >1)
			{
			prevRoom_mc.addEventListener(MouseEvent.CLICK, prevRoom);
			prevRoom_mc.buttonMode = true;
			}
			else
			{			

			removeChild(prevRoom_mc);
			addChild(nextRoom_mc);
			}
			if (currentRoom > 1 && currentRoom < lastRoom)
			{
				addChild(nextRoom_mc);
				addChild(prevRoom_mc);
		
			}
			
			
		}
		
		private function darkenRooms():void
		{
			for (i = 2;i <= lastRoom; i++)
			{
				room[i].alpha = 0; /* all other rooms are dark */
		
			}
		}

	}
}
As you may be able to tell, the arrays dont' work....but they are an important part, as I need at time to be able to tell where visitors are.

Other functions from the original got sorted into livingRoom.as and menu.as,for the bottom navigation. I guess I could start with Room.as and go from there.

I would be very grateful to anyone who can help point me in the right direction. I feel as though this is a structural problem rather than syntax.

Thanks!