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[RESOLVED] Flash 8 AS2 deleting a function possible?
Hey!
I'm working on a game where once i have all my moviClips set, I want to jump to the game playing frame, but I can't come up with a way to delete the function that places them in the startup frame.
My code is included in a function that enables dragging the players named placePlayers(), but when I manage to get to the game frame, the movieClips are still draggable which is what I need to avoid before trying to program the real game.
this is the code to place the players in first frame:
for (i=0; i<6; i++) {
this.attachMovie("botoBarça", "botoBarça"+i, this.getNextHighestDepth());
this.attachMovie("botoValencia", "botoValencia"+i, this.getNextHighestDepth());
this["botoBarça"+i]._x = 100+i*56;
this["botoBarça"+i]._y = 28;
this["botoValencia"+i]._x = 450+i*56;
this["botoValencia"+i]._y = 28;
_root["botoBarça"+i].onPress = function() {
dragging = true;
startDrag(this);
};
_root["botoBarça"+i].onRelease = _root["botoBarça"+i].onReleaseOutside=function () {
dragging = false;
stopDrag();
if (eval(this._droptarget) == areaPetitaN || camp) {
positionPlayersBarça++;
if (positionPlayersBarça>=7) {
localReady_btn._visible = true;
}
}
};
this is the code on clicking the ready button:
this.visitorReady_btn.onPress = function(){
visitorReady = true;
if(localReady == true && visitorReady == true){
dragging = false;
delete placePlayers(); // this is what I thought worked.
gotoAndStop("game");
}
}
this.localReady_btn.onPress = function(){
localReady = true;
if(localReady == true && visitorReady == true){
dragging = false;
delete placePlayers(); // this is what I thought worked. gotoAndStop("game");
}
}
I include the swf for better explanation... drag all the players to their respective side of the field before jumping to the game frame.
Last edited by capdetrons; 02-21-2012 at 01:46 PM.
Reason: poor post
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